Mass Effect 2 Gibbed Save Editor Head Morph

How to open and edit Mass Effect 2 savegames

Ottemis's Gibbed Manshep Hair, Hats and Textures Original Forum Post This is meant to get all the gibbed facial textures and hairstyles for manshep in one place, instead of scattered all over the web. A short description of how to use a head-morph file: after opening Gibbed, open the target save, switch to the Appearance tab and click Head Morph, then select Import From File, select the downloaded headmorph and save afterward (new save is recommended, in case there's an error). When modifying a face I'd recommend using a changelog.


1. If you have not done so, download Gibbed's Mass Effect 2 Save Editor
URL: http://www.mediafire.com/?ti2r3d2gx1y
2. locate and load the savegame you want to edit
Each Mass Effect 2 career have it's own unique directory. Under Windows XP you can find the directory root folder here:
../Documents and Settings/YourComputerID/My Documents/BioWare/Mass Effect 2/Save
3. Make modifications and save the changes, then click on the 3rd icon (top left) that looks like an ancient 3.5' floppy disk, a window will pop up. Now you can change folder, overwrite or simply give your modified savegame a new name. If you give your save a new name, follow the naming restrictions to be safe i.e. if you do not want to overwrite your (example) Save_0001.pcsav save, then just save it as Save_0002.pcsav - when making major changes, try to not overwrite your original save if you messed up without knowing it.
How to locate and modify general aspects in a savegame
1. open Gibbed's Mass Effect 2 Save Editor and load the savegame you want to modify
2. click the 'Raw' tab
3. under '[-] 2. Squad' click on '[+] Player' to expand the branch
4. Here you will find lots of good stuff to modify.
How to change the name of your character:
1. Under the 'Raw' tab, '[-] 2. Squad', and a expanded '[+] Player' located the 'First Name' field.
2. Left click on the field that contains the actual name, and simply change it.
3. Save and load your savegame into the game to see the changes.
How to change your class mid-game (and/or give yourself talent points):
1.Gibbed In-game calculate how much 'Talent Points' your character would have after a respec and write it up, then load the savegame you want to modify with Gibbed's Mass Effect 2 Save Editor.
2. Under the 'Raw' tab, '[-] 2. Squad', and a expanded '[+] Player' located these two fields directly under [+] Appearance:
class Friendly name
class Name
3. In order to now change your class to a new one replace the actual class data in class Friendly name and class Name fields with this information:
To become a Adept:
class Friendly name: 93954
class Name: SFXGame.SFXPawn_PlayerAdept

Mass Effect 2 Gibbed Save Editor Head Morph Mod

To become a Engineer:
class Friendly name: 93953
class Name: SFXGame.SFXPawn_PlayerEngineer
To become a Soldier
class Friendly name: 93952
class Name: SFXGame.SFXPawn_PlayerSoldier
To become an Vanguard:
class Friendly name: 93956
class Name: SFXGame.SFXPawn_PlayerVanguard
(will update post later with missing classes. It take ages to make a 'new' class and actually 'get into the game'... but the introduction is as fantastic each time one re-live it.)
4. Your talent points will reset to 'null' after a class change in the editor, so locate the field 'Talent Points' and enter the memorized number of your actual character (or cheat away with a bigger number).
5. Save and load the savegame and then distribute the talent points to your new class. You have to re-drag most battle icons since your class change often use new ones.
How to save your face (this is important as you will NEED to know how to do this later):
1. open Gibbed's Mass Effect 2 Save Editor and load any savegame with a face you want to 'store'.
2. click the 'Toolbox' tab
3. click the 'Export' button.
Move out of the savegame directory and make a new folder in the Save-root folder called 'Faces'.
4. Save your 'face' with an self-explanatory title so you know what it is.
How to 'import' (i.e. replace) a face:
1. open Gibbed's Mass Effect 2 Save Editor and load any savegame where you want to 'change' the face in.
2. click the 'Toolbox' tab, and press the 'Import' button.
3. Enter your 'face directory' and load the face you want.
4. Save your changes.
How to get the vanilla hero male/female poster face:
1. open Gibbed's Mass Effect 2 Save Editor and load any savegame where you want to have the 'poster face'.
2. Under the 'Raw' tab, '[-] 2. Squad', and a expanded '[+] Player' expand '[+] Appearance', locate the field called: 'Has Morph Head', and change 'True' to 'False'.
Interesting facts: to change the 'poster face' back to the orginal 'playermade' version, just change the 'Morph Head' field back to 'True' and import that face from the face directory (or a new one). Failure to IMPORT a face after changing 'Morph Head' field back to 'True' will lead to a CORRUPT savegame when you save the changes!!! So make sure to always IMPORT a face after this change (now I have warned about this issue)
3. Save and load the savegame to see the changes.
How to change your in-game gender (important feature to know if you want to get 'extra' in-game romances):
1. open Gibbed's Mass Effect 2 Save Editor and load any savegame you want to genderchange.
2. Under the 'Raw' tab, '[-] 2. Squad', and a expanded '[+] Player' locate the field called 'Is Female'.
3a. If you are a 'male' in game, change 'Is Female = False to True'
3b. If you are a 'female' in game, change 'Is Female = True to False'
4. Save and load the game.
SaveInteresting facts: You might encounter 'head' glitches' when changing gender! If you only changed your gender to just 'activate' a romance flag (I'll explain more about that later) don't worry about it. Activate the romance, save the game, then load the editor and gender change back.
Important facts: *IF* you receive a headglitch and plan to play 'a bit' longer or 'permanently' as a new gender, just fix the glitch with the instructions above on 'How to 'import' (i.e. replace) a face' and 'How to get the vanilla hero male/female poster face'. Remember that player generated faces are different for male/female so make sure to have some alternatives in the 'face' directory, or simply use the vanilla poster faces.
How to romance same gender crew members NOT intended by Electronic Arts/BioWare:Mass effect 2 gibbed save editor head morph free
1. In Mass Effect 2 go to Options/Gameplay and turn on: Subtitles
The only 'same gender' romances which have full recorded voice (Jennifer Hale) is the Morinth and Kelly Chambers ones. All other 'non-intended' romances lack Mark Meer/Jennifer Hale voice-overs. In order to be able to 'experience' a non-intended romance (F/F or M/M) you MUST turn on 'Subtitles' in the game.

Gibbed Me2 Save Editor

You can romance these characters as a female Shepard:
Tali'Zorah nar Rayya
Subject Zero
Miranda Lawson
You can romance these characters as a male Shepard:
Garrus Vakarian
Thane Krios
Jacob Taylor
Route 1 (the most easy one):
Play the game as a male or female and simply change your gender when you have an 'active and on-going' romance with a 'crew member' (don't forget to turn on Subtitles).
Route 2 (sorry for big textblock - it's just I dont want you to get a messed up in-game romance):
At certain 'key-points' in Mass Effect 2 you will be able to start (activate) a gender specific romance with predetermined crew members.
The main problem with these 'key-points' is the 'point of no return' flags they turn 'ON' in your 'actual gameplay' (editor does not support modification of these flags yet) *IF* you talk to a 'not intended' romance crew member as the 'wrong' gender. Let me explain it in a more easy to understandable way:

Mass Effect 2 Gibbed Save Editor Head Morph Download


If you as a 'female' talk to Tali when the 'romance conditions' are met for a 'male' Shepard and select her 'specific' gender-check topic (i.e. click it) 'I want to talk to you' then you will NEVER be able to romance her as a female even if you 'gender change' to a 'male' and talk with her again. Oh, it's ONLY dangerous to click the 'I want to talk to you' *WHEN* you are at a romance 'key-point', and you'll defiantly know (hear from her) when that time is there.
The ONLY WAY to not 'mess up' is to *SAVE THE GAME* 'before' talking to a non-intended crew member you want to romance. But then again, its not 'dangerous' as long you do NOT click on the 'gender-check' trigger topic (when it's activated to gender-check you for a romance flag), so all 'general discussions' with crew members are safe. But to get back on track with more examples:
If you as a female talk to 'Jack' (male only romance option) and she say something like 'she´s not into the girls club' (strange considering her own earlier story regarding bi-sex) then your toon have been flagged permanently as the wrong gender with her, and thus you cannot 'genderchange' and romance her. However, since you SAVED the game BEFORE talking with her and activated the 'gender check' topic (I think it was: 'I want to know more about you') you'll just have to start up Gibbed's Mass Effect 2 Save Editor and load the savegame, then gender change you to a MALE, when done, save and load up the savegame in mass effect 2 and talk to 'Jack'. Now her 'response' will be different (i.e. you passed the gender check) and now you can activate the 'romance' if you want to.
Since I figured out all of this yesterday I have not done much testing, but I *think* the game only 'gender-check' your character once, so once you have a 'romance' going with a crew member it's 'safe' to return to your 'old gender'. My Tali romance have so far worked out just perfect with my female shepard.

Gibbed Save Editor Xbox 360

Image 1: http://www.mediafire...znyy3mo&thumb=6
Image 2: http://www.mediafire...2dgmwiz&thumb=6
But as long you play it safe i.e. SAVE THE GAME before talking to a crew member your romance as not-inteded by Electronic Arts or BioWare, you can always correct/pass other 'gender checks' as explained above. But the last thing I want is to make all of this sound complicated, becouse its not!

Mass Effect 3 Save Editor

Once again: - I think the game ONLY gendercheck you ONCE, and when you passed that check, you are SAFE all the way down to the climax with all non-inteded romances. I even want to go so far to say this: I think even Mass Effect 3 will be forced to recognize any F/F and M/M romances since it's actually only a 'flag-change'.
Okay... I'll develop this guide more later, but now I need to get back to work.
Be safe all!

Mass Effect 2 Gibbed Save Editor Head Morph Free


O.

Edited by Okogawa, 02 February 2010 - 01:12 PM.

Mass Effect 1 Gibbed Save Editor

Share your Mass Effect hero with your fellow gamers!

>Original Forum Post<
This is meant to get all the gibbed facial textures and hairstyles for manshep in one place, instead of scattered all over the web.
Custom Hairstyles
Conrad Verner
Mesh: BIOG_HMM_HIR_PRO_R.Short02.HMM_HIR_PROShort02_MDL
Textures:
HAIR_Diff: BIOG_HMM_HIR_PRO_R.Short02.HMM_HIR_PROShort02_Diff
HAIR_Norm: BIOG_HMM_HIR_PRO_R.Short02.HMM_HIR_PROShort02_Norm
HAIR_Mask: BIOG_HMM_HIR_PRO_R.Short02.HMM_HIR_PROShort02_Mask
HAIR_Tang: BIOG_HMM_HIR_PRO_R.Short02.HMM_HIR_PROShort02_Tang
Gardner / Presley
No Mesh.
Textures:
HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.Geezer.HMM_HIR_Gez_Diff
HED_Scalp_Norm: BIOG_HMM_HIR_PRO_R.Geezer.HMM_HIR_Gez_Norm
HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.Geezer.HMM_HIR_Gez_Mask
HED_Tang: BIOG_HMM_HIR_PRO_R.Geezer.HMM_HIR_Gez_Tang
Mohawk
Mesh: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_MDL
Textures:
HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Scalp_Diff
HED_Scalp_Norm: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Scalp_Norm
HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Scalp_Mask
HAIR_Diff: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Diff
HAIR_Norm: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Norm
HAIR_Mask: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Mask
HAIR_Tang: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Tang
Custom style 1 (Mohawk + Crewcut)
Mesh: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_MDL
Textures:
HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.CrewCut.HMM_HIR_Cru_Diff
HED_Scalp_Norm: BIOG_HMM_HED_PROMorph.Normal.HMM_HED_PROBase_Scalp_Norm_Stack
HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.CrewCut.HMM_HIR_Cru_Mask
HAIR_Diff: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Diff
HAIR_Norm: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Norm
HAIR_Mask: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Mask
HAIR_Tang: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_Tang
Custom style 2 (Formal Spike scalptexturing + Mohawk)
Mesh: BIOG_HMM_HIR_PRO_R.Mohawk.HMM_HIR_Mhk_MDL
Textures:
HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Diff
HED_Scalp_Norm: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Norm
HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Mask
HED_Tang: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Tang
nA: BIOG_HMM_HIR_PRO_R.FormalSpikes.HMM_HIR_Fsk_Tang
Custom style 3 (Formal Spike scalptexturing without the mesh)
No Mesh.
Textures:
HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Diff
HED_Scalp_Norm: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Norm
HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Mask
HED_Tang: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Tang
nA: BIOG_HMM_HIR_PRO_R.FormalSpikes.HMM_HIR_Fsk_Tang
Unknown origin hairstyle (No colour (silvery/grey), no proper specmap. Not viable.)
Mesh: BIOG_HMM_HIR_PRO_R.Short01.HMM_HIR_PROShort01_MDL
Kaiden (Does not fit, not viable)
Mesh: BIOG_HMM_HIR_PRO_R.Kaiden.HMM_HIR_Kai_MDL
-----------------------------
Hats and Caps
Because these replace the Hair mesh, you'll want to add a scalp-tecture or the crewcut (if you're not already using one of them).
I changed the textures for all the below options to these:
HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Diff
HED_Scalp_Norm: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Norm
HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Mask
HED_Tang: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Tang
nA: BIOG_HMM_HIR_PRO_R.FormalSpikes.HMM_HIR_Fsk_Tang
Beanie
Mesh: BIOG_HMM_HIR_PRO_R.Beanie01.HMM_HAT_Bn1_MDL
Beanie 02
Mesh: BIOG_HMM_HIR_PRO_R.Beanie02.HMM_HAT_Bn2_MDL
Beret
Mesh: BIOG_HMM_HIR_PRO_R.Beret.HMM_HAT_Brt_MDL
SR2 Cap - Joker
Mesh: BIOG_HMM_HIR_PRO_R.Cap.HMM_HAT_Cap_MDL
Cosmo - Pilot
Mesh: BIOG_HMM_HIR_PRO_R.Cosmo.HMM_HAT_Cos_MDL
Cuban
Mesh: BIOG_HMM_HIR_PRO_R.Cuban.HMM_HAT_Cub_MDL
Cyclops
Mesh: BIOG_HMM_HIR_PRO_R.Cyclops.HMM_HAT_CYC_MDL
Moto
Mesh: BIOG_HMM_HIR_PRO_R.Moto.HMM_HAT_MTR_MDL
Moto Glasses
Mesh: BIOG_HMM_HIR_PRO_R.MotoGlasses.HMM_HAT_MTG_MDL
Officer
Mesh: BIOG_HMM_HIR_PRO_R.Officer.HMM_HAT_Off_MDL
-------------------------------
Face-Textures
- These look best on a shep with no eyebrows (as the texture includes eyebrows) -
To remove eyebrows and beards use:
HED_Addn: BIOG_HMM_HED_PROMorph.Base.HMM_HED_PROCustom_Blank_Norm
HED_Brow: BIOG_HMM_HED_PROMorph.Base.HMM_HED_PROCustom_Blank_Norm
Joker
Textures:
HED_Diff: BIOG_HMM_HED_PROMorph.Joker.HMM_HED_PROJoker_Face_Diff_Stack
HED_Norm: BIOG_HMM_HED_PROMorph.Joker.HMM_HED_PROJoker_Face_Norm_Stack
HED_Scalp_Diff: BIOG_HMM_HED_PROMorph.Joker.HMM_HED_PROJoker_Scalp_Diff_Stack
HED_Scalp_Norm: BIOG_HMM_HED_PROMorph.Joker.HMM_HED_PROJoker_Scalp_Norm_Stack
If you have issues with haircolour, use the following colourcode under Vector Parameters:
HED_Hair_Colour_Vector - RGBA: 0.026, 0.0202, 0.0181, 1
I pref using a hat mesh for this texture, because the hairtexture looks messy.
Kaiden
Textures:
HED_Diff: BIOG_HMM_HED_PROMorph.Kaiden.HMM_HED_PROKaiden_Face_Diff_Stack
HED_Norm: BIOG_HMM_HED_PROMorph.Kaiden.HMM_HED_PROKaiden_Face_Norm_Stack
HED_Scalp_Diff: BIOG_HMM_HED_PROMorph.Kaiden.HMM_HED_PROKaiden_Scalp_Diff_Stack
HED_Scalp_Norm: BIOG_HMM_HED_PROMorph.Kaiden.HMM_HED_PROKaiden_Scalp_Norm_Stack
If you have issues with haircolour, use the following colourcode under Vector Parameters:
HED_Hair_Colour_Vector - RGBA: 0.0033, 0.0025, 0.0023, 1
Default Shepard / Sheploo
Textures:
HED_Diff: BIOG_HMM_HED_PROMorph.Sheppard.HMM_HED_PROSheppard_Face_Diff_Stack
HED_Norm: BIOG_HMM_HED_PROMorph.Sheppard.HMM_HED_PROSheppard_Face_Norm_Stack
HED_Scalp_Diff: BIOG_HMM_HED_PROMorph.Sheppard.HMM_HED_PROSheppard_Scalp_Diff_Stack
HED_Scalp_Norm: BIOG_HMM_HED_PROMorph.Sheppard.HMM_HED_PROSheppard_Scalp_Norm_Stack
HED_Scalp_Spec: BIOG_HMM_HED_PROMorph.Sheppard.HMM_HED_PROSheppard_Scalp_Mask
HED_Tang: BIOG_HMM_HED_PROMorph.Sheppard.HMM_HED_PROSheppard_Scalp_Tang_Stack
If you have issues with haircolour, use the following colourcode under Vector Parameters:
HED_Hair_Colour_Vector - RGBA: 0.026, 0.0202, 0.0181, 1
Jacob
Textures:
HED_Diff: BIOG_HMM_HED_PROMorph.Jacob.HMM_HED_PROJacob_Face_Diff_Stack
HED_Norm: BIOG_HMM_HED_PROMorph.Jacob.HMM_HED_PROJacob_Face_Norm_Stack
HED_Scalp_Diff: BIOG_HMM_HED_PROMorph.Jacob.HMM_HED_PROJacob_Scalp_Diff_Stack
HED_Scalp_Norm: BIOG_HMM_HED_PROMorph.Jacob.HMM_HED_PROJacob_Scalp_Norm_Stack
If you have issues with haircolour, use the following colourcode under Vector Parameters:
HED_Hair_Colour_Vector - RGBA: 0, 0, 0, 1
The skincolour will look way too light. So cover him up =)
-------------------------------
Original CC Hairstyles
No Mesh. Textures:
HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.CrewCut.HMM_HIR_Cru_Diff
HED_Scalp_Norm: BIOG_HMM_HED_PROMorph.Normal.HMM_HED_PROBase_Scalp_Norm_Stack
HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.CrewCut.HMM_HIR_Cru_Mask
Mesh: BIOG_HMM_HIR_PRO_R.Short03.HMM_HIR_PROShort03_MDL
Textures:
HAIR_Diff: BIOG_HMM_HIR_PRO_R.Short03.HMM_HIR_PROShort03_Diff
HAIR_Norm: BIOG_HMM_HIR_PRO_R.Short03.HMM_HIR_PROShort03_Norm
HAIR_Mask: BIOG_HMM_HIR_PRO_R.Short03.HMM_HIR_PROShort03_Mask
HAIR_Tang: BIOG_HMM_HIR_PRO_R.Short03.HMM_HIR_PROShort03_Tang
No Mesh. Textures:
HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.TheAfro.HMM_HIR_Afr_Mask
HED_Tang: BIOG_HMM_HIR_PRO_R.TheAfro.HMM_HIR_Afr_Tang
Mesh: BIOG_HMM_HIR_PRO_R.RollinsSpike.HMM_HIR_Rsk_MDL
Textures:
HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.TheRollins.HMM_HIR_Rol_Diff
HED_Scalp_Norm: BIOG_HMM_HIR_PRO_R.TheRollins.HMM_HIR_Rol_Norm
HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.TheRollins.HMM_HIR_Rol_Mask
HED_Tang: BIOG_HMM_HIR_PRO_R.TheRollins.HMM_HIR_Rol_Tang
nA: BIOG_HMM_HIR_PRO_R.RollinsSpike.HMM_HIR_Rsk_Tang
Mesh: BIOG_HMM_HIR_PRO_R.FormalSpikes.HMM_HIR_Fsk_MDL
Textures:
HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Diff
HED_Scalp_Norm: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Norm
HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Mask
HED_Tang: BIOG_HMM_HIR_PRO_R.Formal.HMM_HIR_For_Tang
nA: BIOG_HMM_HIR_PRO_R.FormalSpikes.HMM_HIR_Fsk_Tang
Mesh: BIOG_HMM_HIR_PRO_R.SargeSpike.HMM_HIR_Ssk_01_MDL
Textures:
HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.Sarge.HMM_HIR_Sar_Diff
HED_Scalp_Norm: BIOG_HMM_HIR_PRO_R.Sarge.HMM_HIR_Sar_Norm
HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.Sarge.HMM_HIR_Sar_Mask
HED_Tang: BIOG_HMM_HIR_PRO_R.Sarge.HMM_HIR_Sar_Tang
nA: BIOG_HMM_HIR_PRO_R.SargeSpike.HMM_HIR_Ssk_Tang
Mesh: BIOG_HMM_HIR_PRO_R.SargeSpike.HMM_HIR_Ssk_02_MDL
No Mesh. Textures:
HED_Scalp_Diff: BIOG_HMM_HIR_PRO_R.BaldWillis.HMM_HIR_Wls_Diff
HED_Scalp_Norm: BIOG_HMM_HIR_PRO_R.BaldWillis.HMM_HIR_Wls_Norm
HED_Scalp_Spec: BIOG_HMM_HIR_PRO_R.BaldWillis.HMM_HIR_Wls_Mask
HED_Tang: None
nA: None
----------------------------------
Beards:
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_5oclock
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_BikerChops
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_ChinChops
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_ChinStrap
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_Mustache
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_Pirate
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_SChn
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_ScruffyGoat
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_SideBurns
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_SoulPtchLong
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_SoulPtchShort
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_Spaniard
BIOG_HMM_HED_PROMorph.Beard.Custom.HMM_HED_PROCustom_ThinMustache
No beard:
BIOG_HMM_HED_PROMorph.Base.HMM_HED_PROCustom_Blank_Norm
------------------//------//---------------------
Other usefull links:
Gibbed Femshep Hair, Hats and Textures
http://old.masseffect2faces.com/
Gibbed Guide